2 min read

Build games from your phone

The full vibe-coding studio landed on iOS and Android β€” describe a game, iterate in chat, and publish without opening a laptop.

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Remix Team

Remix Team

Build games from your phone

Studio on your phone

The full create flow now runs inside the native app. Mobile Studio brings the chat builder, live preview, and publish flow onto iOS and Android, so you can describe a game, iterate, and ship it without opening a laptop. The pipeline is the same one the web Studio uses; what is new is the mobile front end onto it.

Parity with web Studio

The design goal was parity, not a stripped-down mobile variant. Studio's real work happens on the backend: a chat-style prompt drives AI code generation, the generated game is rendered into a preview, follow-up messages in the thread iterate on the code, and publish pushes the result to the feed. Mobile Studio reuses those backend contracts wholesale. The phone client sends the same generation and iteration requests, against the same APIs, and gets back the same code and preview the web client would. Keeping both clients on one contract is a hard constraint: the AI generation flows are shared, so a change to the payloads or response shapes has to keep both Studio web and mobile chat working together, and we treat mobile as a first-class consumer of those contracts rather than an afterthought.

That shared backend is why parity is achievable at all. We did not fork the generation logic for mobile; we built a native interface that speaks the existing protocol. A game generated on a phone is the same artifact as one generated at a desk, runs through the same preview rendering, and publishes through the same path to the feed.

Why creation on mobile

The reason to do this is the same reason the platform exists on phones at all. The best game ideas show up in line, on a walk, between things, not when you happen to be sitting at a keyboard. If the tooling only works at a desk, you lose half the creators before they start. An AI game maker collapses the distance from idea to published game, and that promise only fully lands when the idea can be captured on the device people actually carry. Open Studio on your phone, describe what you want to build, iterate in the thread, and publish.